I understand this point, but where does it end? Why not 100 games then, instead
of 82? Or 120? or 150? Clearly there is an optimal number that optimizes per-game revenue and total revenue, while balancing it against other factors that dilute your product. I'm not sure 82 is the optimal number. In fact, I'm pretty sure it isn't.
This message has been modified
Originally posted on Jul 8, 2024 at 6:22:03pm
Message modified by Japan Coug on Jul 8, 2024 at 6:22:42pm